Internet Abbreviations as Discourse Particles

allthingslinguistic:

unnecessaryligatures:

I find it really interesting that abbreviations online have abandoned sound-based abbreviations (is there an actual term for it? Things like “c u l8r”) in favor of actual abbreviations for things that have nothing to do with the content itself and are more like qualifiers (lbr, tbh, imho). 

This reminds me of John McWhorter’s observations about lol and hey as discourse particles: he describes “lol” as marking empathy and “hey” as a topic shift. I’d say that the other current abbreviations like tbh, imo/imho, iirc, idk/idek, omg/omgz, wtf, etc. can have a similar type of function in marking the attitude of the speaker (well, writer) towards a particular idea.

Notice how the same statement (chosen to sound pragmatically appropriate in an informal, tumblr-like context) has a very different illocutionary force when accompanied by different markers.  

(1) tbh they’d make a terrible couple. (certain knowledge)
(2) imo they’d make a terrible couple. (belief)
(3) iirc they made a terrible couple.  (uncertain memory)
(4) idk they’d make a terrible couple. (uncertain, disbelief)
(5) omg they’d make a terrible couple. (strong emotion, excitement)
(6) wtf they’d make a terrible couple. (strong emotion, disbelief)
(7) lol they’d make a terrible couple. (empathy)

Perhaps this is the closest that English will get to having a system of evidentials

crystagenesis:

sirnucleose:

faisdm:

sirnucleose:

There are so many things about this post that make me angry but I can’t tell if OP is joking or not, or what they’re trying to imply.

Novels are not comparable to games in the slightest, not because novels would make “better stories,” (seriously, fuck that idea) but because it’s a ridiculously different medium that tells stories in a completely different way.

Silent Hill 2 has a fucking fantastic and fascinating story that is incredibly held together by the fact that it is a game, and not a book.

The World Ends with You would be such an awful read, in my honest opinion, and so much regarding the feeling of partnership would be lsot.

I could go on, but I feel like I’m taking this too seriously.

Agree. It devalues the art of game writing to say that any game with a lot of story could be shoehorned into novel format. Watch out people, I did my Masters degree in Games as a Storytelling medium and my BA in English Lit, so I may get a bit pretentious and academic here….

Games are, by and large, a Post-modernist literary form. Swathes of the narrative can be completed in different orders, your choices can change events, the abstract becomes real, and the real, abstract. When you grab a medkit, what does that symbolise? Bandaging? Resting? Gathering resolve? Gaming abstractions are a willing suspension of disbelief on the player’s part to make the nitty gritty of the story not get in the way of the excitement of the gameplay, and one that wouldn’t really work in a novel format, where we are encouraged to assume everything is canon unless we are deliberately induced to question the reliability of the narrator, in which case we get Scott Pilgrim, in which the gaming abstractions are possibly Scott’s imagination, but it’s never clear if they’re just elements of magic realism and completely true. If you’ve ever read bad fanfics of games, you’ll have seen things like, “Then Cloud used the potion on Tifa” …I’m sorry, he what? “Mario picked up the mushroom and became Super-Mario” Did he eat it? What are the ramifications of Mario being a twelve foot tall man now? It’s completely surreal Alice in Wonderland stuff, it’s meaningless nonsense that, unless we write tired webcomics about “gaming humour”, we recognise as necessary abstraction to represent nebulous concepts; it’s post-modern noise, like the brands and logos we ascribe significance and value in our modern daily lives; the potion represents a chance to continue fighting, the Macdonalds logo represents food; “This is not a pipe” (it is a picture of a pipe).

Novels are a Modernist literary form. A novel can only be read one way; in linear order. No input from the reader. The author tells you who “you” are, and what you are doing, seeing, smelling. If the narrative says you, (Tidus) went straight across the Calm Lands to Mt. Gagazet with only a brief stop at the travel lodge, you can’t argue. The narrative won’t stop for you because you wanted to look at the scenery and have more fun before getting back to serious business. The novel is always in past tense; it is telling you what happened and that can’t be changed. Games are trickier because when told in past tense, like Prince of Persia or Indigo Prophesy/Fahrenheit,  they must constantly rewrite themselves to accommodate branching narratives in which the narrator tells the audience that they or the protagonist died, then retelling that scene as one in which the protagonist did not. Really, games always take place in the present tense, the narrative is being built by the player within the framework of pre-written storytelling; like a colouring book; the lines are there but you can pick any colours you want and even add your own lines to customise the particulars of the image, compared to an illustration, in which the illustrator has already drawn and coloured the full image and you look at it and draw your own conclusions, but do not attack it with a pen yourself unless you want to be called a vandal.

If there was a novel of, say, Mass Effect, it’d only cover a single Mass Effect experience. John Shepard the Sole Survivor Colonist Soldier who falls for Liara and is probably a Renegade who does nice things from time to time. That’s merely ONE Shepard. It’s not MY Shepard. This is the genius of Mass Effect, of Games as a medium, that a novel could never capture; it is written in a way that makes the audience a storyteller in their own right, rather than being told by an author (authority) what is, they are invited to help decide what is. My Shepard is a lesbian do-gooder biotic, and the game treats that as just as canon as any other choice, and that’s special! No other medium that can be recorded and experienced over and over can do that.

I’m not saying novels are in any way a lesser medium here; there are some things I love as novels that just wouldn’t work as a game, like say Song of Ice and Fire, but they’re a completely different medium from games. A game is an experience combining audio, visuals and user input, weaving a story around the player, while a novel lays out a story for the reader to follow.

To say that these games would make better novels is to show complete ignorance about how not only Games work, but how Literature works.

Additional fantastic commentary by a lady far more experienced and well worded than I! 

GAMES AS LITERATURE IS LIKE MY FAVOURITE THING!!!

rotbtd-thebigfour:

jumpingjacktrash:

ironinomicon:

screwyou-imhilarious:

misssquare:

ferocious-fangirl-ofdisneyland:

disneyprincess10:

No thanks

A guy at a princess store in Disneyland was asking me if I related to Merida in any way and I was like

“I don’t know man. I’m more of an Elinor.”

And he busted out laughing.

What I love most about this movie is that shows that being a princess is not wearing a beautiful dress, marrying a prince and live happily ever after, but a job, a hard job with duties and responsibilities were a lot of people depend on you

being the Lady of a medieval estate was SUCH AN IMPORTANT FUCKING JOB AND SO FUCKING FULL OF HARD WORK WHICH MEDIEVAL MEN ACKNOWLEDGED TBH

(one problem with perception of medieval gender roles is that most of the people who were writing, especially those who were writing HISTORY, were CLERGYMEN who had never been married and lived in a weird situation cut off from the way the rest of the world worked and had like no actual life experience with the real world – and then popular culture’s idea of it has been heavily informed by VICTORIAN choices of who and what to translate and popularize)

upper class medieval women were expected to run and manage the entire estate that they got from their husband (or that they already had in their own right through inheritance or as their marriage portion), a job which was acknowledged as being way difficult and requiring a wife with strength and fortitude and business sense if you wanted to be a successful person

they were the HR managers of households that might have over a hundred people in, and tho a duchess or a queen would certainly not go to the store to do the household shopping, and she probably had a steward to assist her, it was ultimately her responsibility to know what things were needed for that household, to make sure that the appropriate people obtained those things, to oversee the use of the household materials, to make sure that EVERYTHING got done so that ALL those people could live and work smoothly. they wrote letters and managed the business of the estate and networked with other members of the nobility for both important game-of-thrones political reasons and for smaller more personal reasons like ‘that guy has a really nice deer chase, so if i send him some marmalade from our garden, he might send some venison back as a return gift”

even in lower class households mom managed everything and women were basically considered to be shrewder and have better heads for that particularly kind of business than men and choosing a wise wife was the best thing you could do for yourself as a man who intended to be successful

they were like hands-on CEOs and shit yo and don’t get me wrong society was sexist as fuck and they were limited as hell in what they could do and everything was classist beyond belief but no way was being a noblewoman just a matter of sitting up a tower looking pretty & the contributions that they made are so important

also, the ladies of castles were responsible for defense when their husband was away at war (which happened a lot), so while personally participating in battle was unusual (though not entirely unheard-of) they did often find themselves in strategic command. and in wartime they frequently functioned as a sort of de facto logistics officer.

oh, and has anyone mentioned diplomacy. because an arranged marriage is only the START of a princess’s diplomatic career. the alliance she forges with her marriage is one she’s responsible for maintaining her entire life. unless she decides to go ahead and take over the country; that’s been an option too from time to time. 😀

suddenly i really want to see a disney movie about a princess AFTER the wedding — forging a political bond with her new husband, defending the castle, sending troops and supplies to make sure he comes home from the war, reading secret reports from her spies in the enemy’s court… *swoon*

image

catnipsoup:

drneverland:

ghostbeez:

thestonemask:

*aggressively collects money in a video game*

*never buys anything with it*

*aggressively collects money in video game* 

*ends up poor again because new weapons and armor, plus a horse costs money and oh yeah if you want a house thats money too* 

*Welcome to Skyrim* 

*aggressively collects money in video game*

*ends up spending it on potions for support characters who constantly use healing items when set to “Only In Emergency,” regardless of whether or not there’s an actual emergency*

*Welcome to Kingdom Hearts*

*aggressively collects money in video game.. as in walks around until someone starts a fight, and then beat the shit out of them until they give up their money, valuable possessions, and healing items*

*ends the game as the richest motherfucker in the city*

*Welcome to the Yakuza series*

White Americans always think racism is a feeling, and they reject it or they embrace it. To most [white] Americans, it seems more honorable and nicer to reject it, so they do, but they almost invariably fail to understand that how they feel means very little to black Americans, who understand racism as a way of structuring American culture, American politics, and the American economy.